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dcm160 - interactive materiality

In this course me and two others created a shape changing interface inspired by docile and dominant behaviour by exploring interactivity of materials.

The focus in this course was on shaping interactions with a material (CA) instead of adding a material to the interaction. I learned about the importance of how visual haptics [2] and tactile aesthetics of a material (CA) can influence users their experience (US). 


I focussed on building and coding, learning how to make a high-quality experience prototype (CA & TR). I learned that the interaction with a shape changing interface leans on the temporal form and computational form of an interface (i.e., when in a certain state or moving in between) and how it responds to input (MDC) [1]. Working on the realization I learned how to code for this behaviour (MDC & TR).

main expertise areas 

  • Creativity and Aesthetics 

  • Technology and Realization 

collaboration 

  • Sichao Yang 

  • Tzu-Jou Huang 

2020-2021 Semester 1 

references

  1. Anna Vallgårda. 2014. Giving form to computation things: developing a practice of interaction design. Personal and ubiquitous computing, 18(3), 577 – 592. DOI: https://doi.org/10.1007/s00779-013-0685-8 

  2. Laura U. Marks. 2004. Haptic visuality: Touching with the eyes. Framework: the finnish art review, 2, 79-82

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